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/imagine prompt: Animation keyframe of [CHARACTER/SUBJECT] in dynamic [ACTION/MOTION], capturing [MOTION_PRINCIPLES], [TIMING_INDICATION], [VISUAL_EFFECTS] emphasizing movement, [CAMERA_ANGLE], [MOTION_BLUR] details, sequential motion study, animation principles visible, expressive dynamic pose, kinetic energy, [EMOTIONAL_QUALITY] in motion, professional animation visual development, detailed motion mechanics, [STYLE_REFERENCE] animation, movement choreography, action composition --ar 16:9 --v 6 --style raw Detailed parameters to customize: CHARACTER/SUBJECT: Moving element (e.g., "agile martial artist," "mythical creature in flight," "futuristic vehicle") ACTION/MOTION: Movement type (e.g., "mid-air acrobatic flip," "powerful attack sequence," "transforming mechanical parts") MOTION_PRINCIPLES: Animation concepts (e.g., "anticipation and follow-through," "exaggerated squash and stretch," "weight and momentum") TIMING_INDICATION: Movement phase (e.g., "peak moment of action," "anticipation before movement," "follow-through after impact") VISUAL_EFFECTS: Motion enhancement (e.g., "speed lines emphasizing direction," "impact force visualization," "energy trail following movement") CAMERA_ANGLE: Perspective on action (e.g., "dynamic low angle," "bird's eye view of sequence," "immersive first-person perspective") MOTION_BLUR: Movement clarity (e.g., "selective motion blur on fastest elements," "staccato multi-exposure effect," "long exposure motion trails") EMOTIONAL_QUALITY: Feeling in movement (e.g., "aggressive determined action," "graceful fluid movement," "chaotic unpredictable energy") STYLE_REFERENCE: Visual approach (e.g., "anime-inspired dynamic poses," "Marvel cinematic action sequence," "stylized video game motion") To enhance animation quality: Include proper weight distribution and balance Show clear line of action through the pose Emphasize silhouette readability for clear action reading Include anticipation or follow-through elements Consider multiple frames in sequence for motion studies Add environmental reaction to movement (disturbed air, surface impact) Specify primary and secondary motion elements Include proper anatomical/mechanical considerations for movement type

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